ACADEMIZEX REALM
The learning core: Academizex labs, smart labs, AI R&D floors, a digital library and the AI sculpture that rises through the building, all wrapped around the Hyperion Hall.
CREATIVITY · EDUCATION · INTELLIGENCE · TECHNOLOGY
“Unleashing the future of creative learning experience through augmented reality for youth.”
The COVID-19 pandemic accelerated technological change in Malaysia and reshaped education and employment. Schools moved to online learning, and economic uncertainty pushed many school leavers toward gig work. A 2019 Department of Statistics Malaysia report showed SPM candidates preferring to enter the workforce over further studies, and during lockdowns only 15% of students had a personal computer for home-based learning. The World Bank and Asian Development Bank reported high learning poverty and significant learning losses.
C.E.I.T studies secondary school leavers’ participation in further studies, applies fun learning theories through augmented reality, and proposes a futuristic, engaging learning environment. Its hypothesis: innovative learning approaches will raise post-SPM further-education rates. The proposal imagines a partnership with NVIDIA to bring cutting-edge technology into the learning experience.
The learning core: Academizex labs, smart labs, AI R&D floors, a digital library and the AI sculpture that rises through the building, all wrapped around the Hyperion Hall.
Where public and industry meet: the grand lobby and stairs, NVIDIA gallery and cafe, drop-off and the NVIDIA link, roofed with photovoltaic LED glass.
The recreational edge on the Ampang Pecah river: structural vortex towers, a river dam that generates hydroelectricity, a green walk and the Tree of Life.
The exploded building: LED double-sided glass panels, an aluminium roof with PV, three floor plates, aluminium bracing and the steel-framed LED sphere of the Hyperion Hall.
Initial exposure: watch other people learn.
Learn one-to-one, monitored by a mentor or trainer.
Self-learning: tasks and games without supervision.
Compete with each other in local competitions.
Represent and join international competitions.
Rewards and acknowledgement; become a coach and teach newcomers.
AI-powered personalised learning pods where technology and customised education converge.
An amphitheatre with a panoramic view of the learning pods and an immersive vantage point.
A repository where AI curates and personalises knowledge for learning and research.
An exhibition of pioneering AI technologies and their impact on digital innovation.
An installation that combines smart AI and a hologram system for dynamic mapping.
An AI-powered circular preview system with PV glass, giving a real-time overview of the building.
A venue for food-truck events, picnics and camping, blending outdoor fun with community.
AI-enhanced classrooms with personalised recommendations and data-driven interactions.
A sanctuary in the jungle where futuristic design merges with the natural environment.
A green roof that runs through the whole building, joining nature with AI innovation.
A connector bridging the green roof with the residential areas across the river dam.
A monumental vortex structure linked to the river dam to generate hydroelectric power.
Ampang Pecah, established in the 1880s in Selangor, is historically significant for its role in flood management and its link to the growth of Kuala Lumpur. Known first for tin mining, it was hit by a major flood in the early 1880s that changed the course of the Klang River, moved Kuala Lumpur’s main settlement and gave the area its name: Ampang Pecah means “broken dam” in Malay. C.E.I.T answers that history with a building that harnesses the river. Bounded by a lake, the jungle and the Taman Tanjak residential area, the design moves from response to the site through access, zoning, programme, the heart of activity, linkage and experience zoning to the final form.
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The six A1 competition/thesis boards — introduction, site plan, the three realms and the exploded axonometric.
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Standalone visualisations of the finished building, separate from the competition boards above.
Open full size to read the certificate.
C.E.I.T’s underlying research is officially registered — kept here as the permanent record for future reference.
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C.E.I.T / AR-CADE has placed in 7 competitions since 2024, from postgraduate studio to national and international design exhibitions.
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A companion research project — C.E.I.T’s own design was used as the prototype case study for this AI-powered building-compliance tool, which went on to win 6 awards of its own.
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The design entry and the AI/AR/VR/MR training background behind C.E.I.T’s own augmented-reality learning experience.
A cinematic walkthrough of C.E.I.T, from site to realm to interior sequence.
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The complete, unabridged thesis board set — background research through to building-services engineering — kept here in full for future reference.